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Puzzles

Hitori

Shade the duplicates without ever cutting the grid.

Shade cells so that no number repeats in any row or column. Shaded cells never touch along a side, and the white cells must all stay connected.

Players
1 player
Length
3 to 20 min
  • Solo
Play Hitori

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Hitori preview

How to play

Goal

Shade some cells so that:

  • no number is repeated among the white cells of a row or column;
  • two shaded cells never touch along a side (diagonals are allowed);
  • all the white cells stay connected to one another through their sides;
  • every shaded cell repeats a number that stays white in its row or column (you only ever shade duplicates).

Controls

  • Tap a cell to shade it, tap it a second time to circle it (a cell that is certainly white), and a third time to reset it to neutral.
  • Circle mode: each tap circles the cell directly. Drag to apply the same state to several cells.
  • Keyboard: arrow keys, Space or X to shade, O to circle, Backspace to erase.

Techniques

  • Triple: in “3 3 3”, both ends are shaded.
  • Sandwich: in “5 2 5”, the middle cell is white (one of the two 5s will be shaded, and its neighbours stay white).
  • Adjacent pair: two identical numbers side by side force you to shade the other copies in the row.
  • Connectivity: a cell whose shading would cut off part of the grid is white.
Tip: circle the unique numbers without hesitation; every shaded cell automatically circles its neighbours.

About the AI

The generator first draws a valid pattern of shaded cells on a Latin square, then gives the shaded cells numbers that create duplicates. An exhaustive search checks that the solution is unique, and a logical solver grades the grid by the techniques it requires (up to trials refuted by connectivity). The same solver provides the explained hints and the Solve button.

Difficulty levels

  1. EasySmall grid: local rules (triples, sandwiches, neighbours).
  2. MediumLocal rules on a denser grid.
  3. HardConnectivity of the white cells becomes necessary.
  4. ExpertRequires a short trial, refuted by the basic rules.
  5. DiabolicalRequires a deep trial, refuted by connectivity.

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