Strategy
Awale
Sow, count, harvest: the great West African sowing game.
Abapa rules: counter-clockwise sowing, captures of 2 or 3 seeds working backwards, and no starving the opponent. At Master level, the AI calculates endgames all the way through.
- Players
- 1 or 2 players
- Length
- 15 min
- Against the AI
- Two players on one device
15 days of full access, no account · No download

How to play
Goal of the game
Harvest more seeds than your opponent. There are 48 of them: with 25 seeds, victory is yours.
How it works
- Each player owns the row of six houses on their side; each house holds four seeds at the start.
- On your turn, take all the seeds from one of your houses and sow them one by one in the following houses, counter-clockwise.
- With 12 seeds or more, the sowing goes all the way around the board: the starting house is skipped.
- Capture: if the last seed lands in an opponent’s house that then holds 2 or 3 seeds, you harvest them, along with those of the preceding opponent houses that also hold 2 or 3 seeds, as long as the chain continues.
- Grand slam: a move that would capture all of the opponent’s seeds is still allowed, but it captures nothing.
- No starving: if the opponent has no seeds left, you must play a move that gives them some. If that is impossible, the game ends and you harvest the seeds in your row.
- If the same position occurs three times, the game ends: each player harvests the seeds in their own row.
- Keys 1 to 6: play the matching house (numbered in the direction of sowing).
Tip: a house that accumulates many seeds lets you go all the way around the board and strike several houses in one move. Avoid leaving houses with 1 or 2 seeds within your opponent’s reach.
About the AI
Null-window alpha-beta search with iterative deepening, a transposition table with Zobrist keys and capture-based move ordering. At Master level, it calculates around fifteen plies ahead in the middlegame and solves endgames all the way through. Lower levels reduce the depth and add less and less frequent inaccuracies.
AI levels
- BeginnerBarely sees further than its next sowing and often goes wrong.
- AmateurCalculates three plies; lets many captures slip by.
- IntermediateFive plies of calculation and rare inaccuracies.
- ExpertNine plies ahead: punishes most mistakes.
- MasterDeep, time-limited search; endgames are calculated all the way through.
