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Strategy

Canadian Checkers

The Quebec giant: 144 squares and 30 men per side.

The great variant born in Quebec, on a 12 × 12 board: international rules (majority capture, flying kings, Turkish strike) with 30 men on each side.

Players
1 or 2 players
Length
40 min
  • Against the AI
  • Two players on one device
Play Canadian Checkers

15 days of full access, no account · No download

Canadian Checkers preview

How to play

Object of the game

Capture all of your opponent’s pieces or block them. The board has 144 squares; you play on the 72 dark squares, numbered 1 to 72. Each side lines up 30 men in five rows and White moves first.

A little history

Canadian checkers appeared in Quebec in the eighteenth century. They take the rules of international draughts onto a larger board: games are longer and more strategic, and multi-jumps can become spectacular.

Movement and captures

  • The man moves one square diagonally and captures forwards as well as backwards.
  • The king is flying: it travels along a whole free diagonal and, when capturing, lands on any free square beyond the captured piece.
  • Capture is mandatory and the sequence that takes the most pieces must be played (majority capture, a king counting as one man).
  • Captured pieces are removed only at the end of the sequence and cannot be jumped twice (Turkish strike).
  • A man becomes a king if it ends its move on the last row; if it merely passes through it during a multi-jump, it stays a man.

End of the game

  • You win if your opponent has no pieces left or can no longer move.
  • Draw by threefold repetition, after 25 moves by each side played only with kings without a capture, or when a lone king holds out for 16 moves against three pieces including a king (5 moves against two pieces or fewer).

Controls

  • Tap a piece then its destination square, or drag it.
  • When a capture is mandatory, the pieces concerned are circled in red and only legal capture sequences are offered.
  • If several capture sequences lead to the same square, then tap one of the pieces circled in purple to specify your choice.
  • Playable squares carry the official numbering. The move list uses official notation: 32-28 for a move, 19x28 for a capture.
  • Esc cancels the selection. The Undo and Hint buttons are in the top bar.
Tip: on this large board, the centre is won slowly. Advance in compact formations and keep reserves on your last two rows to counter breakthroughs.

About the AI

A dedicated engine, written for Ludo Genie, runs in the background: complete generation of capture sequences (majority capture, Turkish strike), negamax alpha-beta search with a principal-variation window and iterative deepening, a transposition table with Zobrist keys, extension of captures and threats (quiescence), cautious reductions of late moves, killer moves and history for move ordering.

The evaluation weighs material (a king is worth about three men), the advancement and tempo of the men, control of the centre, the solidity of formations, the defence of the back row, mastery of the main diagonal and the handling of endgames. At Master level, the AI thinks for about three seconds per move and often sees more than ten plies ahead, much further in forced captures. The lower levels limit the depth and sometimes pick a weaker move, the way a human player would.

AI levels

  1. BeginnerLooks two plies ahead and often blunders: ideal for learning the captures.
  2. AmateurSees simple traps, but lets many opportunities slip by.
  3. IntermediateLooks five or six plies ahead: a solid club-level opponent.
  4. ExpertAbout one second of thought per move: punishes the slightest mistake.
  5. MasterThe engine at full strength, about three seconds per move: nearly unbeatable.

Canadian checkers at a glance

Canadian checkers is played on a 12 by 12 board, 144 squares, with 30 pieces per player. It is the largest checkers variant in the world and is played almost only in North America, mostly by French Canadians in Québec. The rules follow international draughts: men capture both forward and backward, captures are mandatory and kings move along the whole diagonal.

On Ludo Genie, you can play Canadian checkers with two players on one device, online with a friend using a simple code (no account), or against a 5-level AI. To learn more, read Canadian checkers rules, explained simply.

Frequently asked questions

How many squares does a Canadian checkers board have?

144 squares, on a 12 by 12 board. Each player starts with 30 pieces on their first five rows.

How is it different from American checkers?

American checkers uses 64 squares and 12 pieces, and men only capture forward. Canadian checkers uses international rules on a much bigger board.

Can I play Canadian checkers against the computer?

Yes. Ludo Genie’s AI has 5 levels, from patient beginner to tough opponent.

Can I play with a friend remotely?

Yes. Create a game, text the code, and your friend joins from their phone. No account required.

Do I need to download anything?

No. It runs in your browser on computers, tablets and phones.

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